RiftMayhem/Assets/Scripts/AbilitySystem/AreaOfEffectOverTimeAbility.cs
Pedro Gomes 001bd2095a Many spell VFXs
added new mage aoe over time spell (Blizzard)
2024-07-01 19:56:33 +01:00

61 lines
2.3 KiB
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[CreateAssetMenu(fileName = "AoEOverTimeAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/Area of Effect Over Time Ability", order = 0)]
public class AreaOfEffectOverTimeAbility : AreaOfEffectAbility
{
public float duration;
private NetworkedAreaOfEffectOverTime networkedAreaOfEffectOverTime;
public override void Execute(PhotonView user, Taggable userTag)
{
Debug.Log("Casting GELINHO");
user.GetComponent<Mana>().ChangeValue(-manaCost);
if (cam == null)
cam = Camera.main;
ray = cam.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, 100f, movementMask))
{
Debug.Log("GELINHO: HIT");
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, hit.point, Quaternion.identity);
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedAreaOfEffectOverTime>();
networkedAreaOfEffectOverTime.owner = user;
networkedAreaOfEffectOverTime.ownerTag = userTag;
networkedAreaOfEffectOverTime.ability = this;
networkedAreaOfEffectOverTime.radius = radius;
networkedAreaOfEffectOverTime.telegraphDelay = telegraphDelay;
networkedAreaOfEffectOverTime.lifeSpan = lifeSpan;
networkedAreaOfEffectOverTime.duration = duration;
networkedAreaOfEffectOverTime.Init();
}
}
public override void Execute(PhotonView user, Taggable userTag, Vector3 point)
{
user.GetComponent<Mana>().ChangeValue(-manaCost);
instantiatedArea = PhotonNetwork.Instantiate("Abilities/" + aoePrefab.name, point, Quaternion.identity);
networkedAreaOfEffectOverTime = instantiatedArea.GetComponent<NetworkedAreaOfEffectOverTime>();
networkedAreaOfEffectOverTime.owner = user;
networkedAreaOfEffectOverTime.ownerTag = userTag;
networkedAreaOfEffectOverTime.ability = this;
networkedAreaOfEffectOverTime.radius = radius;
networkedAreaOfEffectOverTime.telegraphDelay = telegraphDelay;
networkedAreaOfEffectOverTime.lifeSpan = lifeSpan;
networkedAreaOfEffectOverTime.duration = duration;
networkedAreaOfEffectOverTime.Init();
}
}