Pedro Gomes 001bd2095a Many spell VFXs
added new mage aoe over time spell (Blizzard)
2024-07-01 19:56:33 +01:00

34 lines
1.0 KiB
C#

using UnityEngine;
public class CameraOrbit : MonoBehaviour
{
public Transform target; // The object around which the camera will rotate
public float distance = 10.0f; // Distance from object
public float orbitSpeed = 10.0f; // Orbit speed
public Vector3 orbitAxis = Vector3.up; // Axis around which the camera will rotate
private float currentAngle = 0.0f;
void Update()
{
if (target)
{
// Increase angle based on time and orbit speed
currentAngle += orbitSpeed * Time.deltaTime;
// Calculate the new camera position
float x = Mathf.Cos(currentAngle) * distance;
float z = Mathf.Sin(currentAngle) * distance;
Vector3 newPosition = new Vector3(x, 0, z) + target.position;
// Keep camera height
newPosition.y = transform.position.y;
// Update camera position and rotation
transform.position = newPosition;
transform.LookAt(target);
}
}
}