11 lines
283 B
C#
11 lines
283 B
C#
using UnityEngine;
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namespace SharpUI.Source.Common.UI.Util.Keyboard
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{
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public class KeyInputState : IKeyInputState
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{
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public bool IsKeyPressed(KeyCode code) => Input.GetKeyDown(code);
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public bool IsKeyReleased(KeyCode code) => Input.GetKeyUp(code);
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}
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} |