22 lines
466 B
C#

using UnityEngine.EventSystems;
namespace SharpUI.Source.Common.UI.Elements.Events
{
public interface IElementEventPromoter
{
void ObservedPointerDown();
void ObservedPointerUp();
void ObservedClick();
void ObservePointerClick(PointerEventData.InputButton inputButton);
void ObservedPointerEnter();
void ObservedPointerExit();
void ObservedSelected();
void ObservedDeselect();
}
}