RiftMayhem/Assets/Scripts/UI/UIKeyBinder.cs

23 lines
546 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Events;
public class UIKeyBinder : MonoBehaviour
{
[SerializeField] private GameObject UI;
[SerializeField] private GameKey key;
public UnityEvent<bool> OnUIVisibilityChanged = new UnityEvent<bool>();
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(key.keyCode))
{
UI.SetActive(!UI.activeSelf);
OnUIVisibilityChanged.Invoke(UI.activeSelf);
}
}
}