23 lines
546 B
C#
23 lines
546 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class UIKeyBinder : MonoBehaviour
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{
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[SerializeField] private GameObject UI;
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[SerializeField] private GameKey key;
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public UnityEvent<bool> OnUIVisibilityChanged = new UnityEvent<bool>();
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// Update is called once per frame
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void Update()
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{
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if (Input.GetKeyDown(key.keyCode))
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{
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UI.SetActive(!UI.activeSelf);
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OnUIVisibilityChanged.Invoke(UI.activeSelf);
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}
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}
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}
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