67 lines
1.7 KiB
C#
67 lines
1.7 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class NamePlateController : MonoBehaviour
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{
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[SerializeField] private TMP_Text health_TMP;
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[SerializeField] private TMP_Text mana_TMP;
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[SerializeField] private Image healthFill;
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[SerializeField] private Image manaFill;
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Health health;
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Mana mana;
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private void Awake()
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{
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health = GetComponentInParent<Health>();
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mana = GetComponentInParent<Mana>();
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health.onResourceChanged.AddListener(UpdateCurrentHealth);
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health.onMaxHealthChanged.AddListener(UpdateMaxHealth);
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mana.onResourceChanged.AddListener(UpdateCurrentMana);
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mana.onMaxManaChanged.AddListener(UpdateMaxMana);
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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public void UpdateCurrentHealth(float value)
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{
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healthFill.fillAmount = value / health.GetMaxValue();
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UpdateHealthTMP();
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}
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public void UpdateMaxHealth(float value)
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{
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healthFill.fillAmount = health.GetCurrentValue() / value;
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UpdateHealthTMP();
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}
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public void UpdateHealthTMP()
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{
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health_TMP.text = $"{health.GetCurrentValue().ToString("F1")}/{health.GetMaxValue().ToString("F1")}";
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}
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public void UpdateCurrentMana(float value)
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{
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manaFill.fillAmount = value / mana.GetMaxValue();
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UpdateManaTMP();
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}
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public void UpdateMaxMana(float value)
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{
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manaFill.fillAmount = mana.GetCurrentValue() / value;
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UpdateManaTMP();
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}
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public void UpdateManaTMP()
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{
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mana_TMP.text = $"{mana.GetCurrentValue().ToString("F1")}/{mana.GetMaxValue().ToString("F1")}";
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}
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}
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