RiftMayhem/Assets/Scripts/UI/MinionOwnerNameController.cs
Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

23 lines
441 B
C#

using Photon.Pun;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
public class MinionOwnerNameController : MonoBehaviour
{
[SerializeField] private TMP_Text minionNameText;
PhotonView owner;
private void Awake()
{
owner = GetComponentInParent<PhotonView>();
}
private void Start()
{
minionNameText.text = owner.Owner.NickName + "'s Minion";
}
}