20 lines
415 B
C#
20 lines
415 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FollowTarget : MonoBehaviour
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{
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[SerializeField] private Transform target;
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[SerializeField] private Vector3 offSet = new Vector3();
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// Update is called once per frame
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private void LateUpdate()
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{
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if (target == null) return;
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this.transform.position = target.position + offSet;
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}
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}
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