RiftMayhem/Assets/Scripts/UI/FollowTarget.cs

20 lines
415 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowTarget : MonoBehaviour
{
[SerializeField] private Transform target;
[SerializeField] private Vector3 offSet = new Vector3();
// Update is called once per frame
private void LateUpdate()
{
if (target == null) return;
this.transform.position = target.position + offSet;
}
}