RiftMayhem/Assets/Scripts/UI/CharacterToggleInstance.cs
Pedro Gomes 410e28e046 Player account update
- Added Player account data with list of characters
- Added character selection scene
- Loading and saving characters flow working with account names as filters
2024-07-17 11:59:51 +01:00

60 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class CharacterToggleInstance : MonoBehaviour
{
public StringSharedField selectedCharacterName;
public StringSharedField selectedCharacterClass;
public Toggle toggle;
public TMP_Text characterName;
public TMP_Text characterLevel;
public List<GameObject> classIcon;
public CharacterData character;
ToggleGroup toggleGroup;
private void Awake()
{
toggleGroup = GetComponentInParent<ToggleGroup>();
toggle.group = toggleGroup;
}
public void InitializeCharacterToggle(CharacterData characterData)
{
character = characterData;
characterName.text = characterData.characterName;
characterLevel.text = characterData.currentLevel.ToString();
UpdateClassIcon(characterData.characterClass);
}
public void UpdateClassIcon(string characterClass)
{
for (int i = 0; i < classIcon.Count; i++)
{
if (characterClass.Contains(classIcon[i].name))
{
classIcon[i].SetActive(true);
}
else
{
classIcon[i].SetActive(false);
}
}
}
public void OnValueChanged(bool value)
{
if (value)
{
selectedCharacterClass.Value = character.characterClass;
selectedCharacterName.Value = character.characterName;
Debug.Log("UpdatedSelected character to: " + selectedCharacterName.Value + " " + selectedCharacterClass.Value);
}
}
}