- Added Player account data with list of characters - Added character selection scene - Loading and saving characters flow working with account names as filters
60 lines
1.6 KiB
C#
60 lines
1.6 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class CharacterToggleInstance : MonoBehaviour
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{
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public StringSharedField selectedCharacterName;
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public StringSharedField selectedCharacterClass;
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public Toggle toggle;
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public TMP_Text characterName;
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public TMP_Text characterLevel;
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public List<GameObject> classIcon;
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public CharacterData character;
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ToggleGroup toggleGroup;
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private void Awake()
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{
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toggleGroup = GetComponentInParent<ToggleGroup>();
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toggle.group = toggleGroup;
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}
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public void InitializeCharacterToggle(CharacterData characterData)
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{
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character = characterData;
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characterName.text = characterData.characterName;
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characterLevel.text = characterData.currentLevel.ToString();
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UpdateClassIcon(characterData.characterClass);
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}
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public void UpdateClassIcon(string characterClass)
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{
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for (int i = 0; i < classIcon.Count; i++)
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{
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if (characterClass.Contains(classIcon[i].name))
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{
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classIcon[i].SetActive(true);
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}
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else
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{
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classIcon[i].SetActive(false);
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}
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}
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}
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public void OnValueChanged(bool value)
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{
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if (value)
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{
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selectedCharacterClass.Value = character.characterClass;
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selectedCharacterName.Value = character.characterName;
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Debug.Log("UpdatedSelected character to: " + selectedCharacterName.Value + " " + selectedCharacterClass.Value);
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}
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}
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}
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