RiftMayhem/Assets/Scripts/Player/ClassAbilityPriorityManager.cs
Pedro Gomes e1081a2bf4 Necromancer and Minions update
- Necromancer class playable
- Savage minion ability & npc
- Mage minion ability & npc
- rogue minion ability & npc
- warrior minion ability & npc
- golem minion ability & npc
- minion abilities
- Class resource (used to automatically summon minions based on the amount of souls drained, in case of necromancer)
- class resource spender (auto cast from priority list)
- class resource regen instant effect option
2024-07-22 16:46:13 +01:00

27 lines
659 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class ClassAbilityPriorityManager : MonoBehaviour
{
public List<ClassAbilityConditionManager> abilityPriorityList = new List<ClassAbilityConditionManager>();
RiftPlayer player;
private void Awake()
{
player = GetComponentInParent<RiftPlayer>();
}
public BaseAbility GetHighestPriorityAvailableAbility()
{
for (int i = 0; i < abilityPriorityList.Count; i++)
{
if (abilityPriorityList[i].CanCastAbility(player))
return abilityPriorityList[i].ability;
}
return null;
}
}