29 lines
735 B
C#

using Photon.Pun;
using Photon.Realtime;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class JoinParty : MonoBehaviour
{
[SerializeField] private StringSharedField partyName;
[SerializeField] private Button button;
private void Start()
{
button.interactable = false;
}
public void OnInputFieldChanged(string value)
{
partyName.Value = value;
button.interactable = !string.IsNullOrEmpty(value);
}
public void JoinOrCreateParty()
{
PhotonNetwork.JoinOrCreateRoom(partyName.Value, new RoomOptions { MaxPlayers = 0, EmptyRoomTtl = 0 }, TypedLobby.Default);
button.interactable = false;
}
}