RiftMayhem/Assets/Scripts/NPC/AngrySkellyBossAbilityBinder.cs
Pedro Gomes 981037c83c Bugfix save/load equipments & boss update
- save/load equip and inventory correctly using character name
- added boss behaviours
- added boss unique abilities
2024-07-18 14:57:20 +01:00

30 lines
683 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AngrySkellyBossAbilityBinder : BossAbilityBinder
{
public override void UseMeleeAbility()
{
base.UseMeleeAbility();
}
public override void UseCoreAbility(Vector3 point)
{
if (coreAbility == null) return;
if (mana.EnoughMana(coreAbility.manaCost))
coreAbility.Execute(user, userTag); //projectile
}
public override void UseUltimateAbility(Vector3 point)
{
base.UseUltimateAbility(point);
}
public override void UseUltimateAbility(Transform target)
{
base.UseUltimateAbility(target);
}
}