- save/load equip and inventory correctly using character name - added boss behaviours - added boss unique abilities
30 lines
683 B
C#
30 lines
683 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AngrySkellyBossAbilityBinder : BossAbilityBinder
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{
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public override void UseMeleeAbility()
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{
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base.UseMeleeAbility();
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}
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public override void UseCoreAbility(Vector3 point)
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{
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if (coreAbility == null) return;
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if (mana.EnoughMana(coreAbility.manaCost))
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coreAbility.Execute(user, userTag); //projectile
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}
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public override void UseUltimateAbility(Vector3 point)
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{
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base.UseUltimateAbility(point);
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}
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public override void UseUltimateAbility(Transform target)
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{
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base.UseUltimateAbility(target);
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}
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}
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