10 lines
241 B
C#
10 lines
241 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[CreateAssetMenu(fileName = "GameKey", menuName = "RiftMayhem/Keys/GameKey", order = 1)]
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public class GameKey : ScriptableObject
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{
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public KeyCode keyCode;
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}
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