RiftMayhem/Assets/Plugins/UniRx/Examples/Sample02_ObservableTriggers.cs

24 lines
709 B
C#

using UnityEngine;
using UniRx.Triggers; // Triggers Namepsace
using System;
namespace UniRx.Examples
{
public class Sample02_ObservableTriggers : MonoBehaviour
{
void Start()
{
// Get the plain object
var cube = GameObject.CreatePrimitive(PrimitiveType.Cube);
// Add ObservableXxxTrigger for handle MonoBehaviour's event as Observable
cube.AddComponent<ObservableUpdateTrigger>()
.UpdateAsObservable()
.SampleFrame(30)
.Subscribe(x => Debug.Log("cube"), () => Debug.Log("destroy"));
// destroy after 3 second:)
GameObject.Destroy(cube, 3f);
}
}
}