60 lines
2.5 KiB
Plaintext
60 lines
2.5 KiB
Plaintext
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Action RPG FX by Archanor VFX
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1. Introduction
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2. Scaling effects
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3. Modular effects
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4. URP Upgrade
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5. Custom Scripts and Packages
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6. Contact
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1. INTRODUCTION
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To use the effects, simply find a way to instantiate them, or drag & drop them into the scene.
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The effects will automatically start playing when the scene is running.
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2. SCALING EFFECTS
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To scale an effect in the scene, simply use the default Scaling tool (Hotkey 'R'). You can also select the effect and type in the Scale in Transform manually.
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3. MODULAR EFFECTS
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Certain effects have Modular/White versions that don't rely on pre-colored textures. You can easily recolor these effects by changing the Start Color in the prefabs. Pre-colored effects may have a bit more refined color palette to them, but requires more texture space if you plan to use several of them. For mobile projects I recommend using the modular versions as they are more flexible and require less texture space.
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4. URP Upgrade
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To upgrade to URP find the ARPG Effects/Upgrade' folder, double-click the Upgrade package and import to your project.
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5. Custom Scripts and Packages
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ARPG Effects uses only a few custom scripts for the effects which are optional.
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ARPGFXLightFade - This script will simply fade out lights after a set amount of time, and works well for explosion effects.
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ARPGFXLightFlicker - This will make light sources flicker or fade in and out multiple times.
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ARPGFXPortalScript - This is a small demo of how the portal effects are meant to work. It will loop the chosen portal effect to open and close.
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ARPGFXRotation - Simple script for rotating effects and lights
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If you get errors in the demo scenes, they should mostly be harmless and referring to Post Processing and ProBuilder if you do not have those packages installed.
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6. CONTACT
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See my FAQ and support page here: https://archanor.com/support.html
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Follow @archanor on Twitter for updates and new VFX assets
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Ratings & reviews are much appreciated!
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