46 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace ARPGFX
{
public class ARPGFXCycler : MonoBehaviour
{
[SerializeField]
List<GameObject> listOfEffects;
[Header("Loop length in seconds")]
[SerializeField]
float loopTimeLength = 5f;
float timeOfLastInstantiate;
GameObject instantiatedEffect;
int effectIndex = 0;
// Use this for initialization
void Start()
{
instantiatedEffect = Instantiate(listOfEffects[effectIndex], transform.position, transform.rotation) as GameObject;
effectIndex++;
timeOfLastInstantiate = Time.time;
}
// Update is called once per frame
void Update()
{
if (Time.time >= timeOfLastInstantiate + loopTimeLength)
{
Destroy(instantiatedEffect);
instantiatedEffect = Instantiate(listOfEffects[effectIndex], transform.position, transform.rotation) as GameObject;
timeOfLastInstantiate = Time.time;
if (effectIndex < listOfEffects.Count - 1)
effectIndex++;
else
effectIndex = 0;
}
}
}
}