46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace ARPGFX
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{
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public class ARPGFXCycler : MonoBehaviour
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{
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[SerializeField]
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List<GameObject> listOfEffects;
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[Header("Loop length in seconds")]
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[SerializeField]
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float loopTimeLength = 5f;
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float timeOfLastInstantiate;
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GameObject instantiatedEffect;
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int effectIndex = 0;
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// Use this for initialization
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void Start()
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{
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instantiatedEffect = Instantiate(listOfEffects[effectIndex], transform.position, transform.rotation) as GameObject;
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effectIndex++;
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timeOfLastInstantiate = Time.time;
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}
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// Update is called once per frame
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void Update()
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{
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if (Time.time >= timeOfLastInstantiate + loopTimeLength)
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{
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Destroy(instantiatedEffect);
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instantiatedEffect = Instantiate(listOfEffects[effectIndex], transform.position, transform.rotation) as GameObject;
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timeOfLastInstantiate = Time.time;
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if (effectIndex < listOfEffects.Count - 1)
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effectIndex++;
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else
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effectIndex = 0;
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}
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}
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}
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}
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