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Changelog:
released this
2024-07-21 12:51:57 +00:00 | 50 commits to master since this releaseAccount and Character Management:
- Implemented Player account data system with support for multiple characters
- Added character selection scene
- Implemented saving and loading of characters with account name filters
- Improved save/load functionality for equipment and inventory using character names
Boss Encounters:
- Added boss behaviors and unique abilities
Equipment and Items:
- Added Knight equipment set
- Added Resource-based equipment set
- Updated existing set values
- Implemented vendors for each equipment set
- Updated sell values for items
NPC and AI Improvements:
- Completely reworked NPC controller
- Implemented ability priority list for NPCs
- Added animations for NPCs
Player Death and Revival System:
- Implemented player death mechanics
- Added solo player "cheat death" feature (one-time automatic revival per scene)
- Implemented group player revival system:
- Players enter "fainted" state when health reaches 0
- Created revive circle around fainted players
- Other players can stand in circle to revive fainted teammates
- Fainted players "bleed out" if not revived within time limit
- Added visual effects for cheat death, fainting, reviving, and permanent death events using post-processing
- Disabled player movement and input while dead
- Improved enemy targeting to avoid dead/fainted players
Ability and Cooldown System:
- Implemented ability cooldown tracker for players
- Added cooldowns to multiple player spells
- Created visual cooldown indicators on ability bind instances
- Fixed melee slash hit VFX to avoid spawning on non-targetable units
- Fixed bug in area of effect over time abilities related to following targets
- Added new ability types:
- Anti-projectile spells
- Channeled abilities
- Added new class abilities:
- Shield Wall (second Knight ability)
- Ragestorm (ultimate Barbarian ability)
- Burst of Hope (second Priest ability)
- Implemented absorb status effect
- Added absorb effect to Priest's BurstOfHope ability
- Added instant value effect with modifiers based on targets
- Implemented damage income modifier effect
- Introduced damage over time effects (burn, poison, and bleed)
- Improved effect scaling with multiple character stats
- Added options for status effects to apply to targets hit or self
- Created Ability UI binds with info and animations
- Made small balance changes to abilities
Performance and Bug Fixes:
- Significantly reduced maximum particle count
- Implemented preloading for ability assets and most shaders
- Fixed coroutine error on channeled abilities
- Resolved billboard random flicker issue
- Fixed spin-to-win animation and rotation synchronization
- Fixed issues with Burst of Hope ability
Visual Improvements:
- Added callback functionality for death-related VFX blend in/out effects
UI and Game Settings:
- Implemented Game Options UI
- Added game difficulty options
- Updated jobs reward increases based on difficulty
- Implemented network sync for difficulty corner info
- Added FPS counter for editor & builds
Character Progression:
- Adjusted stat points per level
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