using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; public class NetworkAbilityChainReaction : MonoBehaviour { public BaseAbility ability; public GameObject abilityPrefabName; protected GameObject spawnedChainReaction; public virtual void ExecuteAbilityChainReaction(PhotonView owner, Taggable ownerTag, List targets) { if (owner.IsMine) spawnedChainReaction = PhotonNetwork.Instantiate("Abilities/" + abilityPrefabName.name, this.transform.position, Quaternion.identity); } }