using System.Collections; using System.Collections.Generic; using UnityEngine; //[CreateAssetMenu(fileName = "BaseEffect", menuName = "RiftMayhem/AbilitySystem/Effects/Base Effect", order = 1)] public class BaseEffect : ScriptableObject { public List tags = new List(); public List influencingStats = new List(); public virtual void ApplyEffect(Taggable user, List targets) { } }