// -------------------------------------------------------------------------------------------------------------------- // // Part of: Photon Unity Demos // // // Used as starting point to let developer choose amongst all demos available. // // developer@exitgames.com // -------------------------------------------------------------------------------------------------------------------- using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; using System.Collections.Generic; using Photon.Pun.Demo.Cockpit; namespace Photon.Pun.Demo.Hub { public class DemoHubManager : MonoBehaviour { public Text TitleText; public Text DescriptionText; public GameObject OpenSceneButton; public GameObject OpenTutorialLinkButton; public GameObject OpenDocLinkButton; string MainDemoWebLink = "https://doc.photonengine.com/en-us/pun/v2/getting-started/pun-intro"; struct DemoData { public string Title; public string Description; public string Scene; public string TutorialLink; public string DocLink; } Dictionary _data = new Dictionary(); string currentSelection; // Use this for initialization void Awake () { PunCockpit.Embedded = false; OpenSceneButton.SetActive(false); OpenTutorialLinkButton.SetActive(false); OpenDocLinkButton.SetActive(false); // Setup data _data.Add( "BasicTutorial", new DemoData() { Title = "Basic Tutorial", Description = "All custom code for connection, player and scene management.\n" + "Auto synchronization of room levels.\n" + "Uses PhotonAnimatoView for Animator synch.\n" + "New Unity UI all around, for Menus and player health HUD.\n" + "Full step by step tutorial available online.", Scene = "PunBasics-Launcher" , TutorialLink = "https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/intro" } ); _data.Add( "Chat", new DemoData() { Title = "Chat", Description = "Uses the Chat API.\n" + "Simple UI.\n" + "You can enter any User ID.\n" + "Automatically subscribes some channels.\n" + "Allows simple commands via text.\n" + "\n" + "Requires configuration of Chat App ID in ServerSettings.", Scene = "DemoChat-Scene", DocLink = "http://j.mp/2iwQkPJ" } ); _data.Add( "Asteroids", new DemoData() { Title = "Asteroids", Description = "Simple asteroid game based on the Unity learning asset.\n", Scene = "DemoAsteroids-LobbyScene", TutorialLink = "https://doc.photonengine.com/pun/current/demos-and-tutorials/package-demos/asteroidsdemo" } ); _data.Add( "SlotRacer", new DemoData() { Title = "Slot Racer", Description = "Simple SlotRacing game.\n", Scene = "SlotCar-Scene" } ); _data.Add( "Procedural", new DemoData() { Title = "Procedural World", Description = "Shows how to synchronize the seed of a procedural world with deterministic generation.\n" + "Simple modifications to the world are possible." + "\n" + "This is a simple test scene to connect and join a random room, without using PUN but the actual LoadBalancing api only", Scene = "Procedural-Scene", TutorialLink = "https://doc.photonengine.com/pun/current/demos-and-tutorials/package-demos/proceduraldemo" } ); _data.Add( "PunCockpit", new DemoData() { Title = "Cockpit", Description = "Controls most aspect of PUN.\n" + "Connection, Lobby, Room access, Player control", Scene = "PunCockpit-Scene" } ); } public void SelectDemo(string Reference) { currentSelection = Reference; TitleText.text = _data[currentSelection].Title; DescriptionText.text = _data[currentSelection].Description; OpenSceneButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].Scene)); OpenTutorialLinkButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].TutorialLink)); OpenDocLinkButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].DocLink)); } public void OpenScene() { if (string.IsNullOrEmpty(currentSelection)) { Debug.LogError("Bad setup, a CurrentSelection is expected at this point"); return; } SceneManager.LoadScene(_data[currentSelection].Scene); } public void OpenTutorialLink() { if (string.IsNullOrEmpty(currentSelection)) { Debug.LogError("Bad setup, a CurrentSelection is expected at this point"); return; } Application.OpenURL(_data[currentSelection].TutorialLink); } public void OpenDocLink() { if (string.IsNullOrEmpty(currentSelection)) { Debug.LogError("Bad setup, a CurrentSelection is expected at this point"); return; } Application.OpenURL(_data[currentSelection].DocLink); } public void OpenMainWebLink() { Application.OpenURL(MainDemoWebLink); } } }