using Photon.Pun; public class BurnEffectInstance : BaseDamageOverTimeEffectInstance { public override DamageOverTimeType DamageType => DamageOverTimeType.Burn; [PunRPC] public void RPC_ApplyDamageOverTimeEffectBurn(int effectIndex, float value) { ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex], value); } }