using Photon.Pun; public class BleedEffectInstance : BaseDamageOverTimeEffectInstance { public override DamageOverTimeType DamageType => DamageOverTimeType.Bleed; [PunRPC] public void RPC_ApplyDamageOverTimeEffectBleed(int effectIndex, float value) { ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex], value); } }