using System.Collections; using System.Collections.Generic; using UnityEngine; public class CharacterStatusEffectsTracker : MonoBehaviour { [Header("Set By Code")] public AbsorbEffectInstance absorbEffectInstance; public DamageIncomeModifierEffectInstance damageIncomeModifierEffectInstance; public Taggable ownerTag; private void Awake() { ownerTag = GetComponentInParent(); absorbEffectInstance = GetComponentInChildren(); damageIncomeModifierEffectInstance = GetComponentInChildren(); } }