using System.Collections; using System.Collections.Generic; using UnityEngine; public class GameScene : MonoBehaviour { [SerializeField] private ZoneData zone; [SerializeField] private GameEvent_ZoneData onGameSceneLoaded; [SerializeField] private List spawnPoints = new List(); private void Awake() { zone.spawnPoints = spawnPoints; onGameSceneLoaded.Raise(zone); } // Start is called before the first frame update void Start() { } }