// --------------------------------------------------------------------------------------------------------------------
//
// Part of: Photon Unity Demos
//
//
// Used as starting point to let developer choose amongst all demos available.
//
// developer@exitgames.com
// --------------------------------------------------------------------------------------------------------------------
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using Photon.Pun.Demo.Cockpit;
namespace Photon.Pun.Demo.Hub
{
public class DemoHubManager : MonoBehaviour {
public Text TitleText;
public Text DescriptionText;
public GameObject OpenSceneButton;
public GameObject OpenTutorialLinkButton;
public GameObject OpenDocLinkButton;
string MainDemoWebLink = "https://doc.photonengine.com/en-us/pun/v2/getting-started/pun-intro";
struct DemoData
{
public string Title;
public string Description;
public string Scene;
public string TutorialLink;
public string DocLink;
}
Dictionary _data = new Dictionary();
string currentSelection;
// Use this for initialization
void Awake () {
PunCockpit.Embedded = false;
OpenSceneButton.SetActive(false);
OpenTutorialLinkButton.SetActive(false);
OpenDocLinkButton.SetActive(false);
// Setup data
_data.Add(
"BasicTutorial",
new DemoData()
{
Title = "Basic Tutorial",
Description = "All custom code for connection, player and scene management.\n" +
"Auto synchronization of room levels.\n" +
"Uses PhotonAnimatoView for Animator synch.\n" +
"New Unity UI all around, for Menus and player health HUD.\n" +
"Full step by step tutorial available online.",
Scene = "PunBasics-Launcher" ,
TutorialLink = "https://doc.photonengine.com/en-us/pun/v2/demos-and-tutorials/pun-basics-tutorial/intro"
}
);
_data.Add(
"Chat",
new DemoData()
{
Title = "Chat",
Description = "Uses the Chat API.\n" +
"Simple UI.\n" +
"You can enter any User ID.\n" +
"Automatically subscribes some channels.\n" +
"Allows simple commands via text.\n" +
"\n" +
"Requires configuration of Chat App ID in ServerSettings.",
Scene = "DemoChat-Scene",
DocLink = "http://j.mp/2iwQkPJ"
}
);
_data.Add(
"Asteroids",
new DemoData()
{
Title = "Asteroids",
Description = "Simple asteroid game based on the Unity learning asset.\n",
Scene = "DemoAsteroids-LobbyScene",
TutorialLink = "https://doc.photonengine.com/pun/current/demos-and-tutorials/package-demos/asteroidsdemo"
}
);
_data.Add(
"SlotRacer",
new DemoData()
{
Title = "Slot Racer",
Description = "Simple SlotRacing game.\n",
Scene = "SlotCar-Scene"
}
);
_data.Add(
"Procedural",
new DemoData()
{
Title = "Procedural World",
Description = "Shows how to synchronize the seed of a procedural world with deterministic generation.\n" +
"Simple modifications to the world are possible." +
"\n" +
"This is a simple test scene to connect and join a random room, without using PUN but the actual LoadBalancing api only",
Scene = "Procedural-Scene",
TutorialLink = "https://doc.photonengine.com/pun/current/demos-and-tutorials/package-demos/proceduraldemo"
}
);
_data.Add(
"PunCockpit",
new DemoData()
{
Title = "Cockpit",
Description = "Controls most aspect of PUN.\n" +
"Connection, Lobby, Room access, Player control",
Scene = "PunCockpit-Scene"
}
);
}
public void SelectDemo(string Reference)
{
currentSelection = Reference;
TitleText.text = _data[currentSelection].Title;
DescriptionText.text = _data[currentSelection].Description;
OpenSceneButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].Scene));
OpenTutorialLinkButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].TutorialLink));
OpenDocLinkButton.SetActive(!string.IsNullOrEmpty(_data[currentSelection].DocLink));
}
public void OpenScene()
{
if (string.IsNullOrEmpty(currentSelection))
{
Debug.LogError("Bad setup, a CurrentSelection is expected at this point");
return;
}
SceneManager.LoadScene(_data[currentSelection].Scene);
}
public void OpenTutorialLink()
{
if (string.IsNullOrEmpty(currentSelection))
{
Debug.LogError("Bad setup, a CurrentSelection is expected at this point");
return;
}
Application.OpenURL(_data[currentSelection].TutorialLink);
}
public void OpenDocLink()
{
if (string.IsNullOrEmpty(currentSelection))
{
Debug.LogError("Bad setup, a CurrentSelection is expected at this point");
return;
}
Application.OpenURL(_data[currentSelection].DocLink);
}
public void OpenMainWebLink()
{
Application.OpenURL(MainDemoWebLink);
}
}
}