using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "Combo Ability", menuName = "RiftMayhem/AbilitySystem/Abilities/Combo Ability", order = 0)] public class ComboAbility : BaseAbility { public List comboChain = new List(); } [System.Serializable] public class ComboState { public int currentComboIndex = 0; }