%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: S_ParticleAdd m_Shader: {fileID: 4800000, guid: 611f6c893519f874cb39adbb6db99682, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _AlphaMask: m_Texture: {fileID: 2800000, guid: abaf76e832f6c744d8e610c661b33c5e, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseAlphaMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _NoiseMainTex: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _SubAlphaMask: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _texcoord2: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Floats: - _Add_Blend: 1 - _CullMode: 0 - _NoiseAlphaMaskStrength: 0 - _NoiseStrengthMainTex: 0 - __dirty: 0 m_Colors: - _SpeedDirAlphaMask: {r: 0, g: 0, b: 0, a: 0} - _SpeedDirMainTex: {r: 0, g: 0, b: 0, a: 0} - _SpeedDirNoiseAlphaMask: {r: 0, g: 0, b: 0, a: 0} - _SpeedDirNoiseMainTex: {r: 0, g: 0, b: 0, a: 0} - _SpeedDirSubAlphaMask: {r: 0, g: 0, b: 0, a: 0} - _Tint_01: {r: 1, g: 1, b: 1, a: 0} - _Tint_02: {r: 1, g: 1, b: 1, a: 0}