using Photon.Pun; using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class MinionOwnerNameController : MonoBehaviour { [SerializeField] private TMP_Text minionNameText; PhotonView owner; private void Awake() { owner = GetComponentInParent(); } private void Start() { minionNameText.text = owner.Owner.NickName + "'s Minion"; } }