using System.Collections; using System.Collections.Generic; using UnityEngine; public class MinionAnimatorControllerBase : NPCAnimatorControllerBase { protected virtual void OnSummonAnimationEvent() { if (!photonView.IsMine) return; Debug.Log("Sending Notice On Attack Animation Event Trigger"); //send notice for brain/to set minion as ready for battle ((MinionNPCController)npcController).OnSummonAnimationEnded(); } public override void SetTriggerBasedOnAbility(AbilityAnimationType animationType) { base.SetTriggerBasedOnAbility(animationType); } }