using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] [MBTNode(name = "SubTree", order = 250)] public class SubTree : Node, IChildrenNode { public MonoBehaviourTree tree; public override void AddChild(Node node) { return; } public override NodeResult Execute() { // Return fialure when subtree is not defined if (tree == null) { return NodeResult.failure; } Node root = tree.GetRoot(); if (root.status == Status.Success || root.status == Status.Failure) { return NodeResult.From(root.status); } return root.runningNodeResult; } public override void RemoveChild(Node node) { return; } public override bool IsValid() { return tree != null; } } }