using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] [MBTNode(name = "Tasks/Random Float")] public class RandomFloat : Leaf { public FloatReference min = new FloatReference(0f); public FloatReference max = new FloatReference(1f); public FloatReference output = new FloatReference(VarRefMode.DisableConstant); public override NodeResult Execute() { output.Value = Random.Range(min.Value, max.Value); return NodeResult.success; } void OnValidate() { if (min.isConstant && max.isConstant) { min.Value = Mathf.Min(min.GetConstant(), max.GetConstant()); } } } }