using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] [MBTNode("Decorators/Force Result")] public class ForceResult : Decorator { [SerializeField] private ForcedResult result = ForcedResult.Success; public override NodeResult Execute() { if (!TryGetChild(out Node node)) { return NodeResult.failure; } if (node.status == Status.Success || node.status == Status.Failure) { return result == ForcedResult.Success ? NodeResult.success : NodeResult.failure; } return node.runningNodeResult; } private enum ForcedResult { Success, Failure } } }