using System.Collections; using System.Collections.Generic; using UnityEngine; using System; namespace MBT { [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)] public class MBTNode : Attribute { public string name; public int order; public string icon; public MBTNode(string name = null, int order = 1000, string icon = null) { this.name = name; this.order = order; this.icon = icon; } } }