using Kryz.CharacterStats.Examples; using System.Collections; using System.Collections.Generic; using UnityEngine; public class AbilityKeyBinder : MonoBehaviour { [Header("Listeners:")] [SerializeField] private GameEventListener onLocalPlayerFainted; [SerializeField] private GameEventListener onLocalPlayerPermaDeath; [SerializeField] private GameEventListener onLocalPlayerRevived; [Space] [SerializeField] private BaseAbility ability; [SerializeField] private GameKey key; [SerializeField] private CastingStateController castingStateController; [SerializeField] private GameEvent_AbilityKeyBinder onAbilityKeyBinderSpawned; [SerializeField] private GameInputBinding gamepadBinding; // New field for gamepad binding private Taggable userTag; private Mana mana; private Health health; public Health Health => health; public Mana Mana => mana; public BaseAbility Ability => ability; public GameKey GameKey => key; Coroutine currentChanneling; NetworkedChanneling networkedChanneling; AbilityBindInstance abilityBindInstance; AbilityCooldownTracker cooldownTracker; bool isDead = false; bool abilitySlotUnlocked = false; bool isComboAbility = false; ComboAbility combo; ComboState comboState = new ComboState(); float finalHealthCost; float finalManaCost; RuntimeAbilityInstance abilityInstance; public RuntimeAbilityInstance AbilityInstance => abilityInstance; private void Awake() { userTag = GetComponentInParent(); mana = GetComponentInParent(); health = GetComponentInParent(); cooldownTracker = userTag.GetComponentInChildren(); } private void Start() { onLocalPlayerFainted.Response.AddListener(() => { isDead = true; }); onLocalPlayerPermaDeath.Response.AddListener(() => { isDead = true; }); onLocalPlayerRevived.Response.AddListener(() => { isDead = false; }); onAbilityKeyBinderSpawned.Raise(this); } bool isInputPressed; bool isInputReleased; void Update() { if (isDead) return; if (!abilitySlotUnlocked && ability.animationType != AbilityAnimationType.Potion) return; // Check for input using both keyboard and gamepad isInputPressed = (key != null && Input.GetKeyDown(key.keyCode)) || (!string.IsNullOrEmpty(gamepadBinding.bindingName) && GameInputManager.Instance.GetButtonDown(gamepadBinding.bindingName)); isInputReleased = (key != null && Input.GetKeyUp(key.keyCode)) || (!string.IsNullOrEmpty(gamepadBinding.bindingName) && GameInputManager.Instance.GetButtonUp(gamepadBinding.bindingName)); if (isInputPressed) { if (abilityBindInstance != null) abilityBindInstance.pressed.SetActive(true); if(abilityInstance != null) { if(abilityInstance.CanExecute(userTag)) { castingStateController.RequestAbilityCast(abilityInstance, () => { abilityInstance.Execute(userTag); }); } } else if (IsAbilityOffCooldown() && mana.EnoughMana(ability.GetFinalManaCost(mana)) && health.EnoughHealth(ability.GetFinalHealthCost(health))) { if (ability is ChanneledAbility) { castingStateController.RequestAbilityChannel(ability, () => { networkedChanneling = ((ChanneledAbility)ability).ExecuteChannel(userTag, ref currentChanneling); if (ability.cooldown > 0) { cooldownTracker.StartAbilityCooldown(ability); abilityBindInstance.StartCooldownTrackerUI(); } }); } else if (isComboAbility) { if (mana.EnoughMana(GetCurrentAbility().GetFinalManaCost(mana)) && health.EnoughHealth(GetCurrentAbility().GetFinalHealthCost(health))) { castingStateController.RequestAbilityCast(GetCurrentAbility(), () => { GetCurrentAbility().Execute(userTag); AdvanceCombo(); }); } else { ResetCombo(); } } else { castingStateController.RequestAbilityCast(ability, () => { ability.Execute(userTag); if (ability.cooldown > 0) { cooldownTracker.StartAbilityCooldown(ability); abilityBindInstance.StartCooldownTrackerUI(); } }); } } } if (isInputReleased) { if (abilityBindInstance != null) abilityBindInstance.pressed.SetActive(false); if (currentChanneling != null) { if (networkedChanneling != null) { networkedChanneling.StopCoroutine(currentChanneling); } else { StopCoroutine(currentChanneling); } castingStateController.ResetChannelingCast(); CastBarHandler.Instance.CancelChannelingOnButtonReleased(); } if (networkedChanneling != null) { networkedChanneling.channeling = false; networkedChanneling.DisableVisuals(); } } } public void SetupAbilityBindInstance(AbilityBindInstance abilityBindInstance) { Debug.Log("#RACE: SETUP BIND INSTANCE"); this.abilityBindInstance = abilityBindInstance; mana.onResourceChanged.AddListener(OnManaChanged); health.onResourceChanged.AddListener(OnHealthChanged); if (isComboAbility) abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility()); } [ContextMenu("debug Add manacost reduction")] public void AddManaCostModifierDebug() { abilityInstance.AddModifier(AbilityModifier.CreateManaCostReduction(100f)); } public void OnManaChanged(float currentMana) { if (ability == null || abilityInstance == null) return; if (isComboAbility) { finalManaCost = GetCurrentAbility().GetFinalManaCost(mana); } else { finalManaCost = abilityInstance.GetFinalManaCost(CostCalculationContext.FromUser(userTag)); } abilityBindInstance.manaCost.text = finalManaCost.ToString("F0"); abilityBindInstance.noMana.SetActive(!mana.EnoughMana(finalManaCost)); } public void OnHealthChanged(float currentHealth) { if (ability == null || abilityInstance == null) return; if (isComboAbility) { finalHealthCost = GetCurrentAbility().GetFinalHealthCost(health); } else { finalHealthCost = abilityInstance.GetFinalHealthCost(CostCalculationContext.FromUser(userTag)); } abilityBindInstance.healthCost.text = finalHealthCost.ToString("F0"); abilityBindInstance.healthCostGO.SetActive(finalHealthCost > 0); abilityBindInstance.noHealth.SetActive(!health.EnoughHealth(finalHealthCost)); } public bool IsAbilityOffCooldown() { if (abilityBindInstance != null) return !abilityInstance.IsOnCooldown; return ability.cooldown <= 0 || !cooldownTracker.OnCooldown(ability); } public void BindAbility(BaseAbility ability) { Debug.Log("#RACE: BIND ABILITY"); this.ability = ability; if (ability is ComboAbility comboAbility) { isComboAbility = true; combo = comboAbility; abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility()); } else { abilityInstance = new RuntimeAbilityInstance(ability); isComboAbility = false; combo = null; } onAbilityKeyBinderSpawned.Raise(this); } public void SetUnlockAbilitySlot(bool unlocked) { abilitySlotUnlocked = unlocked; abilityBindInstance.SetUnlocked(unlocked); } private void AdvanceCombo() { comboState.currentComboIndex++; comboState.currentComboIndex %= combo.comboChain.Count; abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility()); } private void ResetCombo() { comboState.currentComboIndex = 0; abilityBindInstance.ForceUpdateOnComboAbility(GetCurrentAbility()); } // Public methods for external access (useful for UI or debugging) public int GetCurrentComboIndex() { return comboState.currentComboIndex; } public BaseAbility GetCurrentAbility() { if (combo.comboChain.Count == 0) return null; int index = GetCurrentComboIndex(); return combo.comboChain[index]; } public int GetComboLength() { return combo.comboChain.Count; } public List GetComboChain() { return new List(combo.comboChain); // Return copy to prevent external modification } }