using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] public class FloatVariable : Variable { protected override bool ValueEquals(float val1, float val2) { return val1 == val2; } } [System.Serializable] public class FloatReference : VariableReference { public FloatReference(VarRefMode mode = VarRefMode.EnableConstant) { SetMode(mode); } public FloatReference(float defaultConstant) { useConstant = true; constantValue = defaultConstant; } public float Value { get { return (useConstant)? constantValue : this.GetVariable().Value; } set { if (useConstant) { constantValue = value; } else { this.GetVariable().Value = value; } } } } }