fileFormatVersion: 2 guid: 4f88e4881db428d468ecd8a1ac6f77be ModelImporter: serializedVersion: 21300 internalIDToNameTable: [] externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: Glow second: {fileID: 2100000, guid: df28a9d1d9d827f4285683daed36747e, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: skeleton second: {fileID: 2100000, guid: c41cc08450826a948b599775b929488d, type: 2} materials: materialImportMode: 2 materialName: 0 materialSearch: 1 materialLocation: 1 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 removeConstantScaleCurves: 1 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip '1H_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Jump_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Melee_Attack_Slice_Diagonal' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '1H_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Aiming' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Reload' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip '1H_Ranged_Shooting' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Attack_Spin' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Attack_Spinning' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '2H_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip '2H_Melee_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '2H_Ranged_Aiming' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '2H_Ranged_Reload' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip '2H_Ranged_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip '2H_Ranged_Shooting' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Block' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Block_Attack' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\nClip 'Blocking' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Cheer' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Death_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Death_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Death_C_Skeletons' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Death_C_Skeletons_Resurrect' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Backward' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Forward' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dodge_Left' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip 'Dodge_Right' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Chop' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Slice' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Dualwield_Melee_Attack_Stab' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Hit_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Idle_Combat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Interact' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Jump_Full_Long' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Full_Short' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Start' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Jump_Land' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Lie_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Lie_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'PickUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Running_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_C' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_Strafe_Left' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Running_Strafe_Right' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Chair_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Chair_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Sit_Floor_Down' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Floor_Idle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Sit_Chair_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Sit_Floor_StandUp' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Skeletons_Awaken_Floor' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Skeletons_Awaken_Floor_Long' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Skeletons_Awaken_Standing' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Spawn_Air' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' has scale animation that will be discarded.\n\t'spine' has translation animation that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest' has translation animation that will be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' has scale animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l' has translation animation that will be discarded.\n\t'lowerarm.l' has scale animation that will be discarded.\n\t'wrist.l' has translation animation that will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperarm.r' has scale animation that will be discarded.\n\t'lowerarm.r' has translation animation that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r' has translation animation that will be discarded.\n\t'wrist.r' has scale animation that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head' has scale animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.l' has scale animation that will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l' has scale animation that will be discarded.\n\t'foot.l' has translation animation that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' has translation animation that will be discarded.\n\t'toes.l' has scale animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' has translation animation that will be discarded.\n\t'lowerleg.r' has scale animation that will be discarded.\n\t'foot.r' has translation animation that will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' has translation animation that will be discarded.\n\t'toes.r' has scale animation that will be discarded.\n\nClip 'Spawn_Ground' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'hips' has scale animation that will be discarded.\n\t'spine' has translation animation that will be discarded.\n\t'spine' has scale animation that will be discarded.\n\t'chest' has translation animation that will be discarded.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'chest' has scale animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.l' has scale animation that will be discarded.\n\t'lowerarm.l' has translation animation that will be discarded.\n\t'lowerarm.l' has scale animation that will be discarded.\n\t'wrist.l' has translation animation that will be discarded.\n\t'wrist.l' has scale animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperarm.r' has scale animation that will be discarded.\n\t'lowerarm.r' has translation animation that will be discarded.\n\t'lowerarm.r' has scale animation that will be discarded.\n\t'wrist.r' has translation animation that will be discarded.\n\t'wrist.r' has scale animation that will be discarded.\n\t'head' has translation animation that will be discarded.\n\t'head' has scale animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.l' has scale animation that will be discarded.\n\t'lowerleg.l' has translation animation that will be discarded.\n\t'lowerleg.l' has scale animation that will be discarded.\n\t'foot.l' has translation animation that will be discarded.\n\t'foot.l' has scale animation that will be discarded.\n\t'toes.l' has translation animation that will be discarded.\n\t'toes.l' has scale animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\t'upperleg.r' has scale animation that will be discarded.\n\t'lowerleg.r' has translation animation that will be discarded.\n\t'lowerleg.r' has scale animation that will be discarded.\n\t'foot.r' has translation animation that will be discarded.\n\t'foot.r' has scale animation that will be discarded.\n\t'toes.r' has translation animation that will be discarded.\n\t'toes.r' has scale animation that will be discarded.\n\nClip 'Spawn_Ground_Skeletons' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\nClip 'Spellcast_Long' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Spellcast_Raise' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Spellcast_Shoot' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Spellcast_Summon' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Taunt' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Taunt_Longer' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Throw' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Kick' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.l' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperarm.r' has translation animation that will be discarded.\n\nClip 'Unarmed_Melee_Attack_Punch_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Use_Item' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\nClip 'Walking_A' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_Backwards' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'upperarm.r' has translation animation that will be discarded.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_C' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Walking_D_Skeletons' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'upperleg.l' has translation animation that will be discarded.\n\t'upperleg.r' has translation animation that will be discarded.\n\nClip 'Idle_B' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'chest' is inbetween humanoid transforms and has rotation animation that will be discarded.\n" animationRetargetingWarnings: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 0 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: T-Pose takeName: T-Pose internalID: -8312538846858333772 firstFrame: 0 lastFrame: 1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Melee_Attack_Chop takeName: 1H_Melee_Attack_Chop internalID: 3963595363326709879 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Melee_Attack_Jump_Chop takeName: 1H_Melee_Attack_Jump_Chop internalID: -1272215259011234369 firstFrame: 0 lastFrame: 40 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Melee_Attack_Slice_Diagonal takeName: 1H_Melee_Attack_Slice_Diagonal internalID: 7624655660056751624 firstFrame: 0 lastFrame: 30 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Melee_Attack_Slice_Horizontal takeName: 1H_Melee_Attack_Slice_Horizontal internalID: 1543802850930067805 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Melee_Attack_Stab takeName: 1H_Melee_Attack_Stab internalID: 2217827441429648498 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Ranged_Aiming takeName: 1H_Ranged_Aiming internalID: 6681107633666205930 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Ranged_Reload takeName: 1H_Ranged_Reload internalID: -9094171797971621119 firstFrame: 0 lastFrame: 35 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Ranged_Shoot takeName: 1H_Ranged_Shoot internalID: -1964166982296019383 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 1H_Ranged_Shooting takeName: 1H_Ranged_Shooting internalID: 1961167861953118154 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Attack_Chop takeName: 2H_Melee_Attack_Chop internalID: 4057375184749903609 firstFrame: 0 lastFrame: 49 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Attack_Slice takeName: 2H_Melee_Attack_Slice internalID: -6055188709596948769 firstFrame: 0 lastFrame: 33 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Attack_Spin takeName: 2H_Melee_Attack_Spin internalID: 7331867130290663325 firstFrame: 0 lastFrame: 72 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Attack_Spinning takeName: 2H_Melee_Attack_Spinning internalID: 2525151342886339185 firstFrame: 0 lastFrame: 20 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Attack_Stab takeName: 2H_Melee_Attack_Stab internalID: -5510326698207484139 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Melee_Idle takeName: 2H_Melee_Idle internalID: -7009279140402340920 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Ranged_Aiming takeName: 2H_Ranged_Aiming internalID: -2767709846786070005 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Ranged_Reload takeName: 2H_Ranged_Reload internalID: -1954687964646988558 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Ranged_Shoot takeName: 2H_Ranged_Shoot internalID: 7083891485487361019 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: 2H_Ranged_Shooting takeName: 2H_Ranged_Shooting internalID: 7184730524187122830 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Block takeName: Block internalID: -6801083763907307519 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Block_Attack takeName: Block_Attack internalID: -2841374645993759435 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Block_Hit takeName: Block_Hit internalID: 3319484248351831561 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Blocking takeName: Blocking internalID: -6757986481916104768 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Cheer takeName: Cheer internalID: 7769419075285740307 firstFrame: 0 lastFrame: 50 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_A takeName: Death_A internalID: -1923750366902163184 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_A_Pose takeName: Death_A_Pose internalID: -1764627894708832522 firstFrame: 0 lastFrame: 1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_B takeName: Death_B internalID: 3311174667178009610 firstFrame: 0 lastFrame: 79 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_B_Pose takeName: Death_B_Pose internalID: 2926267936692278293 firstFrame: 0 lastFrame: 1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_C_Pose takeName: Death_C_Pose internalID: -6245521900707845422 firstFrame: 0 lastFrame: 1 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_C_Skeletons takeName: Death_C_Skeletons internalID: 4195386022990170606 firstFrame: 0 lastFrame: 60 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Death_C_Skeletons_Resurrect takeName: Death_C_Skeletons_Resurrect internalID: -3131486284816352621 firstFrame: 0 lastFrame: 81 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dodge_Backward takeName: Dodge_Backward internalID: 650242174318006946 firstFrame: 0 lastFrame: 12 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dodge_Forward takeName: Dodge_Forward internalID: -3851722262833059593 firstFrame: 0 lastFrame: 12 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dodge_Left takeName: Dodge_Left internalID: -8338831036711338807 firstFrame: 0 lastFrame: 12 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dodge_Right takeName: Dodge_Right internalID: 2188323905074769703 firstFrame: 0 lastFrame: 12 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dualwield_Melee_Attack_Chop takeName: Dualwield_Melee_Attack_Chop internalID: 3276804324984143531 firstFrame: 0 lastFrame: 38 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dualwield_Melee_Attack_Slice takeName: Dualwield_Melee_Attack_Slice internalID: -5698863656139880434 firstFrame: 0 lastFrame: 35 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Dualwield_Melee_Attack_Stab takeName: Dualwield_Melee_Attack_Stab internalID: 5812068982650959540 firstFrame: 0 lastFrame: 48 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Hit_A takeName: Hit_A internalID: 2825485217256495706 firstFrame: 0 lastFrame: 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Idle takeName: Idle internalID: -3100369314251171874 firstFrame: 0 lastFrame: 32 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Idle_Combat takeName: Idle_Combat internalID: 5176603141605120071 firstFrame: 0 lastFrame: 128 wrapMode: 0 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Jump_Full_Long takeName: Jump_Full_Long internalID: -8358797001615306126 firstFrame: 0 lastFrame: 70 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Jump_Full_Short takeName: Jump_Full_Short internalID: 1683828920807373193 firstFrame: 0 lastFrame: 35 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Jump_Start takeName: Jump_Start internalID: -6402709644054655732 firstFrame: 0 lastFrame: 18 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Jump_Land takeName: Jump_Land internalID: 3282281275607961068 firstFrame: 0 lastFrame: 20 wrapMode: 0 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Lie_Idle takeName: Lie_Idle internalID: 1569655004370500264 firstFrame: 0 lastFrame: 80 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Lie_Pose takeName: Lie_Pose internalID: 334914874836495494 firstFrame: 0 lastFrame: 1 wrapMode: 0 orientationOffsetY: 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PickUp takeName: PickUp internalID: 4787742288682755051 firstFrame: 0 lastFrame: 39 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Running_A takeName: Running_A internalID: 3543698089625107784 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Running_C takeName: Running_C internalID: -7800337380646078255 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Running_Strafe_Left takeName: Running_Strafe_Left internalID: -1640272175068026219 firstFrame: 0 lastFrame: 24 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Chair_Down takeName: Sit_Chair_Down internalID: 3145453540645391641 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Chair_Idle takeName: Sit_Chair_Idle internalID: 7779023693546330386 firstFrame: 0 lastFrame: 108 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Floor_Down takeName: Sit_Floor_Down internalID: -134765771845422922 firstFrame: 0 lastFrame: 30 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Floor_Idle takeName: Sit_Floor_Idle internalID: 1789385927864635141 firstFrame: 0 lastFrame: 120 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Chair_StandUp takeName: Sit_Chair_StandUp internalID: -5731682596848902973 firstFrame: 0 lastFrame: 24 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Sit_Floor_StandUp takeName: Sit_Floor_StandUp internalID: 2401692041250751285 firstFrame: 0 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Skeletons_Awaken_Floor takeName: Skeletons_Awaken_Floor internalID: -5207089531524238507 firstFrame: 0 lastFrame: 69 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Skeletons_Awaken_Floor_Long takeName: Skeletons_Awaken_Floor_Long internalID: 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Spawn_Ground_Skeletons takeName: Spawn_Ground_Skeletons internalID: 4619305532684575560 firstFrame: 0 lastFrame: 107 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Spellcast_Long takeName: Spellcast_Long internalID: -6505363248513697278 firstFrame: 0 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01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Spellcast_Shoot takeName: Spellcast_Shoot internalID: 5237015913805051347 firstFrame: 0 lastFrame: 28 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 3 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: Spellcast_Summon takeName: Spellcast_Summon internalID: 4932680608809549955 firstFrame: 0 lastFrame: 129 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