using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] public class TransformVariable : Variable { protected override bool ValueEquals(Transform val1, Transform val2) { return val1 == val2; } } [System.Serializable] public class TransformReference : VariableReference { public TransformReference(VarRefMode mode = VarRefMode.EnableConstant) { SetMode(mode); } protected override bool isConstantValid { get { return constantValue != null; } } public Transform Value { get { return (useConstant)? constantValue : this.GetVariable().Value; } set { if (useConstant) { constantValue = value; } else { this.GetVariable().Value = value; } } } } }