using System.Collections; using System.Collections.Generic; using UnityEngine; public class BossEnemyNPCController : BasicEnemyNPCController { [Header("Boss Related:")] [SerializeField] protected GameEvent onBossDead; protected override void RPC_OnDeath(bool lootDropped) { if (isDead) return; onBossDead.Raise(); base.RPC_OnDeath(lootDropped); } }