using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GameEvent_Int", menuName = "Wavefunction/Event/New GameEvent Integer", order = 1)] public class GameEvent_Int : ScriptableObject { private List listeners = new List(); public void Raise(int integer) { for (int i = listeners.Count - 1; i >= 0; i--) { listeners[i].OnEventRaised(integer); } } public void RegisterListener(GameEventListener_Int listener) { listeners.Add(listener); } public void UnRegisterListener(GameEventListener_Int listener) { listeners.Remove(listener); } }