using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; public class PlayerName : MonoBehaviour { [SerializeField] private TMP_Text nameTag; [SerializeField] private StringSharedField nick; private void Awake() { } // Start is called before the first frame update void Start() { } private void Update() { if (nameTag == null) return; if (nick == null) return; nameTag.text = nick.Value; } }