using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "PotionAbility", menuName = "RiftMayhem/AbilitySystem/Abilities/PotionAbility", order = 1)] public class PotionAbility : BaseAbility { [Header("PotionPercentValue:")] public float healingPercent; Health userHealth; public override void Execute(PhotonView user, Taggable userTag) { userHealth = userTag.GetComponent(); userHealth.ChangeValue(userHealth.GetMaxValue() * healingPercent); } }