using Photon.Pun; public class BurnEffectInstance : BaseDamageOverTimeEffectInstance { public override DamageOverTimeType DamageType => DamageOverTimeType.Burn; [PunRPC] public void RPC_ApplyDamageOverTimeEffectBurn(int effectIndex) { ApplyEffect(StatusEffectIndexer.Instance.StatusEffects[effectIndex]); } }