using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class RiftRaidVFX : MonoBehaviour { [SerializeField] private Color purpleRift; [SerializeField] private Color redRift; [SerializeField] private Color yellowRift; [SerializeField] private PostProcessVolume riftraidVFX; // Start is called before the first frame update void Start() { switch (JobManager.Instance.currentlyGeneratedRiftRaid.bonusRiftType) { case RiftType.Yellow: riftraidVFX.profile.GetSetting().color.value = yellowRift; break; case RiftType.Purple: riftraidVFX.profile.GetSetting().color.value = purpleRift; break; case RiftType.Red: riftraidVFX.profile.GetSetting().color.value = redRift; break; default: riftraidVFX.profile.GetSetting().color.value = purpleRift; break; } } }