using System.Collections; using System.Collections.Generic; using UnityEngine; public class AngrySkellyBossAbilityBinder : BossAbilityBinder { public override void UseMeleeAbility() { base.UseMeleeAbility(); } public override void UseCoreAbility(Vector3 point) { if (coreAbility == null) return; if (mana.EnoughMana(coreAbility.manaCost)) coreAbility.Execute(user, userTag); //projectile } public override void UseUltimateAbility(Vector3 point) { base.UseUltimateAbility(point); } public override void UseUltimateAbility(Transform target) { base.UseUltimateAbility(target); } }