using Photon.Realtime; using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GameEvent_RoomList", menuName = "Wavefunction/Event/New GameEvent RoomList", order = 1)] public class GameEvent_RoomList : ScriptableObject { private List listeners = new List(); public void Raise(List roomList) { for (int i = listeners.Count - 1; i >= 0; i--) { listeners[i].OnEventRaised(roomList); } } public void RegisterListener(GameEventListener_RoomList listener) { listeners.Add(listener); } public void UnRegisterListener(GameEventListener_RoomList listener) { listeners.Remove(listener); } }