using Kryz.CharacterStats.Examples; using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerHealth : Health { protected override void Awake() { base.Awake(); } /*public override void CalculateMaxValueBasedOnStat() { maxValue = baseMaxValue + character.Vitality.Value * 10f; maxValue *= ((((PlayerCharacterStats)character).level.currentLevel - 1) * 0.2f); CalculateRegenValueBasedOnStat(); onMaxHealthChanged.Invoke(maxValue); }*/ }