using Kryz.CharacterStats.Examples; using Photon.Pun; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public class Health : Resource { protected CharacterStats character; public UnityEvent onMaxHealthChanged = new UnityEvent(); public UnityEvent onDeath = new UnityEvent(); [HideInInspector] public PhotonView photonView; protected virtual void Awake() { character = GetComponent(); photonView = GetComponent(); baseMaxValue = maxValue; baseFlatRegen = flatRegen; character.onUpdateStatValues.AddListener(CalculateMaxValueBasedOnStat); } protected override void Start() { if (!photonView.IsMine) return; base.Start(); } public override void ChangeValue(float value) { if (!photonView.IsMine) return; //Debug.Log("Value to change: " + value); currentValue += value; currentValue = Mathf.Clamp(currentValue, 0, maxValue); if (currentValue == 0) { //dead; onDeath.Invoke(); } //Debug.Log("CurrentHealth: " + currentValue); onResourceChanged.Invoke(currentValue); } [PunRPC] public void RPC_ChangeValueHealth(float value) { if (!photonView.IsMine) return; Debug.Log("Received ChangeValue from RPC from someone"); ChangeValue(value); } public override float GetMaxValue() { return base.GetMaxValue(); } public virtual void CalculateMaxValueBasedOnStat() { maxValue = baseMaxValue + character.Vitality.Value * 10f; CalculateRegenValueBasedOnStat(); onMaxHealthChanged.Invoke(maxValue); } public void CalculateRegenValueBasedOnStat() { flatRegen = baseFlatRegen + (character.Strength.Value - character.Strength.BaseValue) * 0.5f; percentRegen = (character.Vitality.Value - character.Vitality.BaseValue) * 0.01f; } public override void SetMaxValue(float value) { base.SetMaxValue(value); onMaxHealthChanged.Invoke(maxValue); } }