using System.Collections; using System.Collections.Generic; using UnityEngine; [CreateAssetMenu(fileName = "GameEvent_BuildManager", menuName = "Wavefunction/Event/New GameEvent BuildManager", order = 1)] public class GameEvent_BuildManager : ScriptableObject { private List listeners = new List(); public void Raise(BuildManager jobData) { for (int i = listeners.Count - 1; i >= 0; i--) { listeners[i].OnEventRaised(jobData); } } public void RegisterListener(GameEventListener_BuildManager listener) { listeners.Add(listener); } public void UnRegisterListener(GameEventListener_BuildManager listener) { listeners.Remove(listener); } }