using System.Collections; using System.Collections.Generic; using UnityEngine; namespace MBT { [AddComponentMenu("")] [MBTNode(name = "Tasks/Random Integer")] public class RandomInteger : Leaf { public IntReference min = new IntReference(0); public IntReference max = new IntReference(10); public IntReference output = new IntReference(VarRefMode.DisableConstant); public override NodeResult Execute() { output.Value = Random.Range(min.Value, max.Value); return NodeResult.success; } void OnValidate() { if (min.isConstant && max.isConstant) { min.Value = Mathf.Min(min.GetConstant(), max.GetConstant()); } } } }