using System.Collections; using System.Collections.Generic; using UnityEngine; using MBT; namespace MBTExample { [AddComponentMenu("")] [MBTNode("Example/Detect Enemy Service")] public class DetectEnemyService : Service { public LayerMask mask = -1; [Tooltip("Sphere radius")] public float range = 15; public TransformReference variableToSet = new TransformReference(VarRefMode.DisableConstant); public override void Task() { // Find target in radius and feed blackboard variable with results Collider[] colliders = Physics.OverlapSphere(transform.position, range, mask, QueryTriggerInteraction.Ignore); if (colliders.Length > 0) { variableToSet.Value = colliders[0].transform; } else { variableToSet.Value = null; } } } }